Designing Dungeons Course
Or, How to Kill a Party in 30 Rooms or Less
If you are hosting a fantasy adventure game, you own the act of creating dangerous environments, populating them with monsters, designing traps to be overcome, and hiding rewards. In short, you are the master of the dungeon.
Creating a dungeon can seem daunting, but it’s really just a series of small, discrete tasks. The act of creating a dungeon is actually fun for the Game Master and the discovery process is fun for the players.
This course—Designing Dungeons: Or, How to Kill a Party in 30 Rooms or Less—is a series of discussions, practical examples, and exercises designed to walk new Game Masters through the process of creating a new dungeon from scratch. The course provides a hands-on approach to the act of dungeon writing in an attempt to demystify the process. By following along, you’ll construct a dungeon for your players to explore.
Get started
Are you ready to design a dungeon for your players to delve? Continue to chapter 1 to learn more about the goals of the course, learn a bit about the authors, and the tools we’ll use as we work on this project together.
The content of this course is being actively developed. There are fourteen planned chapters. New chapters are released frequently. This warning will be removed when all content is finalized.